Educational card game



Aug. 28, 1928.

E. M. PHILLIPS EDUCATIONAL CARD GAME Definition Anaiomy 1 s H'Ie Science that Treats of the CharacteJ; Form, Size, Tunetion and Position of Organs and Parts of the Human Body. TDivisians 2 Master Card.

' 1 Anaiom 3253: Skelet n- Trunk v t STE RN UM ANATOMY 1 sternum (Breastbone) In nChild, 6 pieces In an Adult, 3 pieces In Old Age, 1piece fHyoid: The U-shaped Bone at Base of Tongue. iThc Hyoid is the Moat Isolated Bm;No Articulation.

Skeleton M1 p Muscles 2 QUIZ fli *Describe the Sternurn. Nervous System-*4 VDescribe the Hyoid. Circulation 5 11s it Articulated. Spgcial Sagas: 6

QUIZ

Define Anatomy. *lWhat are th Divisions here Z=j 9. 4

analyzed 7- I (Ask both questions.)

Anatomy 1a 5 Skeleton 2 Pomis Anafomi Skele on SKULL p t I 2U bones I TDeFinition:

The kelgflg of H12 Head Definition: The Body Apart from iclassification of Skull- Bones Head and Limb-s. Cranium 8 IClaa-sification of Bones: Fa 4 Seinol Column 24 JE Ears I 6 Riba 24 sternum 1 v H' Tid" 1 Tblvl s 4 QUIZ,

*How many B ne: 1n the Skull QUIZ fDefine the Skull? many Bones i the Trunk 3 finumerate the Skull Bones? v fDefirie the Trunk 9 Zlnventoz Ifnumeraie the Trunk Bones.

. EQM/MW 0%, MML

Patented Aug. 28, 1928.

UNITED STATES ELIZABETH M. PHILLIPS, OF CLARENDON, VIRGINIA.

EDUCATIONAL CARD GAME.

Application filed September 29, 1826.

Serial No. 138,378.

My invention relates to games, and more the circulation; and 6 the special senses.

particularly to educational games in which playing cards are used, each card of each game containing questions and answers re 5 lating to a certain subject, for example, anatomy, geography, history, literature, languages, and the like. The cards of each game are divided intotwo or more classes, according to the importance or rank of the 10 questions and answers in relation to the main subject.

In some of the games questions and answers on the same card may have differ ent values in marking up the score. Different games or packs of cards may be made up at will by the player by segregating and playing with the cards of one or more classes from one or two or more games.

For the purpose of illustration I have chosen for this particular game the subject of anatomy.

The object of the invention is to produce a game that will be entertaining and educating by impressing the subject-matter of a particular game upon the mind of the players.

In the drawings forming a part of this specification, and in which like symbols of reference represent corresponding parts in the several views Figure 1 is an enlarged view of the face of the master card of the game;

Figure 2 illustrates a card having a different class value; and,

:45 Figures 3 and 4 illustrate cards having another class value.

In playing the game every card of a particular class has the same value in marking up the score. Class 1, for instance, not shown, have cards indicating a value of one point; class 2, illustrated by cards 11 and 12, have a value of two points each; class 3, illustrated by card 13, three points, etc. In each game is a master card, indicated by 14; that is, a card outlining the subject of the game and its various divisions. In marking up the score this card, having a minus value, is the least desirable card in the pack.

The pack of cards may consist of the usual number, or the number may be increased, if desired. In the game illustrated the study of anatomy is divided into six main groups, as shown on the master card. The symbol 1 re resents the skeleton; 2 the amse'iee; the F; in; 4: the nervous system;

underlined.

Each of these subjects is again divided and subdivided. An imderlined word indicates that there is a special card for the subject Questions under Quiz are preceded by a mark corresponding to the mark preceding the answer to the question on the same card.

The number of players may be from three to ten; and more can play by using two packs. All players are first called students. The object of the game is to be first to win thirty points over and above losses. Any player may shuffle the cards. The player to the shuiflers right cuts, leaving at least five cards in each packet. The cards are then shuflied again by the player who first shuflied them. This player becomes the dealer.

In dealing, one card is dealt to each player, beginning at the left, until each player has five cards, and the remainder of the pack is laid face down on the table. Each player then studies the cards in his hand from one to five minutes, as may previ ously be agreed upon. When time is up the dealer slaps his hand on the table and calls time. All players turn their cards face downward. on the table under their hands. The dealer selects any player he pleases and says, You are first quizzer. The players again take their cards in their hands. The quizzer draws one card from the hand of the player to his left and askssaid player one question from. the card so drawn. If the player so quizzed answers the question fully and correctly, making an intelligent use of every word in the answer which begins with a capital letter, the quizzer returns the card to said player, who places it on the table in front of him. If he fails to answer the question fully and correctly the quizzer places the card, face downward, on top of the pack on the table.

The words of a single question under quiz, when taken alone may not convey the full meaning of the question; therefore, the quizzer will use his intelligence and make each question clear to the player who is being quizzed. All words beginning with a capital letter must be properly used in the answer.

The master card, illustrated in Figure 1, is an exception to the above play. The quizzer asks both questions on the master need, one at a time, and if the player qi-iiz'zed lun fails to answer one or both fully and correctly, the quizzer returns the card to the player, who places it on the table in front of him. The possession of this card when score is taken means a loss of five points. If the questions are answered correctly the quizzer places the card face downward on top of the pack.

The player last quizzed becomes the nextquizzer, draws a card fromand asks a question of the player to his left, and the play proceeds around the same as before until all the cards have been drawn from the hands of the players. The score is kept by the dealer, who marks up for each player the points lost or won by each player, as indicated by the cards in frontof him at end of the ,hand. Every player who has gained at least ten points has earned the title of itutorW Twenty points gives the title of professor. The first player to win thirty po nts wins the game and becomes presidentof the college. This ends the game.

Until some player has won the game by makEng thirty points, all the cards, includ ing the pack on the board, are shullled and dealt as at first, the winner becoming the dealer, and the play proceeding as above until some player has won .thirty points and the game.

Having now fully described my invention, wh at I claim as new, and desire to secure by Letters Patent, is

l. Aneducational game, comprising a series of cards having questions and answers on the same card,relating to different subjects, each of said cards indicating a certain value, and marks identifying the questions with the answers,

2. An educational game, comprising a series of cards having questZons and answers on a particular subject, means identifying the questions with the answers, and a master card comprehending all the subjects.

3. An educational game, comprising a se ries of cards, each having questions and answers relating to a particular subject, a master card comprehensively outlining the general subjects of the other games, and each card having reference marks or other means of connecting the questions with the corresponding answers.

a nu educational game, comprising a master card outlining the subject of the game, a series of cards divided. into two or more classes according to rank and having different values, certain words on some of the cards being marked to indicate reference to.,certain other cards.

5. An educational game, comprising a master card outlining the subject of the game, a series of cards divided into difi'erent classes 11. ving different values, each card of a particular class having the same value in marking the score, and marks on the cards to indicate the subjects and the relationship of the different cards.

6. An educational game, one of a number i turc.

ELIZABETH M. PHILLIPS.

(ill 

